Here I will talk about good classes to make, weapons, and equipment.
First, I'm going to talk about the weapons.
I'm mainly only going to talk about my favorite weapons because I've used them a lot.
The Spas-12, is a pump action shotgun, it does a lot of damage, it's max effective range is somewhere between short and medium range. I don't use it a lot but when I do on maps like Terminal I get good amounts of kills.
The Striker, this is my favorite shotgun, it is semi-auto, I used it in singleplayer it pwned, Spec-Ops it pwns. I haven't unlocked it for multiplayer but I still can't wait to use it.
The FAMAS, Similar to the M16A4, the FAMAS is a very effective assault rifle, especially at a range. One burst will kill with stopping power. The FAMAS has a slower reload, faster burst of fire and larger time between bursts versus the M16A4, while everything else is nearly identical.
The M16A4, The M16A4 has barely been changed from Call of Duty 4. The only known difference is that the time between bursts has been increased from 0.2 seconds to 0.28 seconds, and the only other possible differences would be in recoil and rate of fire per burst. The FAMAS is essentially identical to the M16A4 except that it fires faster per burst but has an increased delay of 0.32 seconds between bursts. It is recommended to have FMJ as the gun has a high penetration rate and the holographic sight.
Now I'm going to talk about equipment.
Grenades explain themselves, they explode, Semtex sticks to enemies, frags are cookable.
Throwing Knives, my favorite equipment, players get only one knife. However, the knife can be retrieved after hitting whatever it is thrown at, including enemies and walls. The Throwing Knife is a one-hit kill weapon regardless of where it hits or how far the target is. When the player throws and misses their target, the throwing knife will most likely hit the ground or a wall; if it hits the ground, most of the time, it will slide across it several feet. The player will have to find and pick it up to use it again. If it hits the wall, the player can simply go up to it and pick it up. However, if a knife ricochets off a wall or the ground, it is still deadly and can kill. Players are also able to pick up knives that have been thrown by someone else. The throwing knife is popular with stealth classes as it is silent, has no warning like grenades, and even if the player misses, there is a good chance the target doesn't notice (unless they see the knife whiz by or hear it ricochet off a wall). However, it has a very short range, as it rapidly descends towards the ground the farther it is thrown. Only at very close range will it throw perfectly straight. Thus, similar to the grenade launchers, at longer ranges it is necessary to aim above the target for the throw to be accurate.
Riot Shield, the Throwing Knife can act as a usable ranged weapon when using the Riot Shield, throwing the knife exposes the player only for 1 second. The riot shield offers new defensive and offensive capabilities to players.
Here are some good classes to try out:
All of these classes are better with Pro Perks
Name: Ninja
Primary Weapon: Favorite Sniper
Secondary Weapon: Pistol with a Tactical Knife
Equipment: Throwing Knives
Special Grenade: Any
Perk 1: Marathon
Perk 2: Lightweight or Cold-Blooded
Perk 3: Commando or Ninja
Death Streak: Painkiller
Description: Sprint around knifing people.
Name: Stealth
Primary Weapon: Silenced weapon
Secondary Weapon: Silenced Shotgun preferably but anything works
Equipment: Throwing Knives
Special Grenade: Any
Perk 1: Bling or One Man Army so when you're done sneaking, blow crap up!
Perk 2: Cold-Blooded
Perk 3: Ninja, Scrambler, or Sitrep
Death Streak: Any
Description: Sneak around and try to flank your enemy
Name: Blow Crap Up!!!
Primary Weapon: M240 with FMJ
Secondary Weapon: AT4, Javelin, or RPG-7
Equipment: Semtex or C4
Special Grenade: Any
Perk 1: Sleight of Hand or Bling
Perk 2: Stopping Power or Danger Close
Perk 3: Steady Aim
Death Streak: Martyrdom
Description: Blow Crap Up!!!
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